In an interview with IGN, Blizzard’s Rob Pardo revealed that the finer details of co-op play in the upcoming Diablo III haven’t been decided yet. The team behind the game is worried about the games being too swamped with players:
"We’re a little bit worried that if you go up to too many players that you’re not really going to be playing together anymore…
We want to make sure it’s a great co-op experience where you really play with the people you’re with, so we’ve just got to experiment and figure out what the optimal number is."
The traditional way of incorporating co-op play is increasing the number of creatures, or the difficulty of the game to match the number of players. This rarely works out well, and I sincerely hope that Blizzard finds an innovative way to pass this hurdle.
Monday, October 13, 2008
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